Geography of the World

Throughout this wiki and the campaign, several terms will be used that make reference to geographical features present throughout the world. The following article will provide context for the players as well as general information available to your characters. Anything more specific than what is listed here is to be discovered in-game.

The Central Continents
The largest collection of land in the world, the Central Continents as they are known in Common are a cluster of continents & islands (similar in size to Europe & parts of Asia). Much of recorded history took place in the Central Continents, and the majority of the mortal races inhabit these central spaces. The player characters were almost certainly born and raised somewhere in the Central Continents.

Politically the Central Continents are similar to its geographical arrangement, with a loose collection of kingdoms and nation-states arranged across the continents, with some engaged in wars while others in long-lasting peace. The quarreling nature of the Central Continents leads many to stray to the edges of the known world.

The most well-known nation in the Central Continents is the kingdom of Rhodia, which unified the Central Continents at the onset of the Mundane Times and has since ceded much of the land conquered.

The city of Arapaima is located on the western-most edge of the Central Continents in a small fledgling kingdom of Coastlin.

The Far Lands
Separated from the main bulk of the Central Continents is a grand island-continent known as the Far Lands (similar in size to Greenland). Due to its separation from the Central Continents whatever peoples dwell there have almost zero contact with the kingdoms of the mainland, though some merchant families have made traditional pilgrimages to the Far Lands, trading with the mysterious people who live there.